Thursday, November 13, 2008

Retopologizing the Hulk...



I decided to go ahead and retopologize the sculpture, as it will allow me to have a cleaner mesh, set up nice clean UV's and add polygons in specific areas to allow for additional details. Basically the process involves rebuilding the structure of the mesh at a low polygonal level and then transferring the details via the software. The rebuilding of the polygons is a bit time consuming but the transferring of the details is pretty easy and straight forward. I figure I'm about a third of the way through rebuilding the polygons, so another few days and then I'll be able to tackle some other issues I want to address with this sculpt...

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