Showing posts with label Sculptris. Show all posts
Showing posts with label Sculptris. Show all posts
Tuesday, August 9, 2011
Horn Head is Done...
...Taken this sculpt as far as I think I can. Interesting thing that I discovered is how Sculptris creates its polys causes some weird pitting in the mesh when you sculpt in ZBrush. I found it frustrating at time especially in the neck area. I"ll have to do some testing to see if its the reduction brush in Sculptris that is the culprit...
Thursday, August 4, 2011
Wednesday, July 27, 2011
Monday, July 25, 2011
Wednesday, July 20, 2011
Tuesday, July 19, 2011
Friday, July 15, 2011
Thursday, July 14, 2011
Horned Head Progress...
...worked on horns, started putting in facial structures. Need to put eyeballs in head, rough in neck and refine head structure
Wednesday, July 13, 2011
Horned Head...
Started in Sculptris to get base forms and control poly count in specific areas, then moved to ZBrush. More to come...
Monday, July 11, 2011
Friday, July 8, 2011
Thursday, July 7, 2011
Wednesday, July 6, 2011
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