Wednesday, June 27, 2007

Monday, June 25, 2007

Luchador...

Alien...


Still deep in my current freelance gig, but trying to get some stuff up while I work. Probably be a lot of post its this week.

Friday, June 22, 2007

Wednesday, June 20, 2007

Quick Update...

So I'm neck deep in a big freelance project, probably wont have any "real" updates this week. I will do double postings when I'm done with this gig to make up for it.

Saturday, June 16, 2007

Texturing Started...


Getting the colors roughly laid in treating it like an under-painting stage, setting up my layers with color choices and making decisions about the level of damage/gore to implement.

Thursday, June 14, 2007

Mech-Soldier Concept...

The Mesh is Finally Done...




Yep, I finally finished the high poly sculpt, created the normal map (this one is 1024x1024), and even started some hair tests. What you are looking at here from top to bottom is the low poly mesh (683 polys), then the wire frame, then the low poly mesh with the high poly generated normal map, and finally my first hair test. Up next... I'm gonna paint the diffuse map and then the specular map...

Wednesday, June 13, 2007

Pea Green Figures...

I used "pea green" as the color for these figures, although it looks a little muted. I've had a bunch of freelance stuff come up so I haven't been able to do much more than figures this week. I'll try to get some more fun stuff up later on in the week...

Tuesday, June 12, 2007

Wednesday, June 6, 2007

Red...

Quick Graphic Painting...

I used a reference image and then over-painted it in limited tones that I painted in grey and then added a gradient adjustment layer to colorize the tone levels.

Tuesday, June 5, 2007

Skirty Figures...


I am currently using a 2B Pencil to sketch my figures, I then scan it in and invert the image and colorize it to whatever color looks good. Still using my $4 sketchbook to draw in, and its actually got a nice tooth to it.

Monday, June 4, 2007

Friday, June 1, 2007