Thursday, June 14, 2007

The Mesh is Finally Done...




Yep, I finally finished the high poly sculpt, created the normal map (this one is 1024x1024), and even started some hair tests. What you are looking at here from top to bottom is the low poly mesh (683 polys), then the wire frame, then the low poly mesh with the high poly generated normal map, and finally my first hair test. Up next... I'm gonna paint the diffuse map and then the specular map...

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