Wednesday, June 30, 2010

Monday, June 28, 2010

Thursday, June 24, 2010

AlienZ Adaptive Skin...

...Finished with the ZSketching and have made and adaptive skin, 2 renders with 2 different materials assigned to the geometry.  Time for Sculpting...

AlienZ ZSketch...

...Using the ZSphere ZSketching I have laid in the foundation of his mesh.  On the left is a preview adaptive skin mesh, and the right is the ZSketch...

AlienZ Start...

...Starting with a basic ZSphere design for my AlienZ bust...

Thursday, June 17, 2010

More Skull Work...

...working on getting structure and forms correct...

Friday, June 11, 2010

Hoodie...

Hair Update...

...although not as much done as I wanted this lunchtime, due to a crash halfway through, but edging closer...

Wednesday, June 9, 2010

Knock, Knock, Knockin'...

...More detailing and in particular the hair...

Door Knocker Update...

...Added eye balls, adjusted face shape and worked on detailing.  More to come...

ZSpheres and ZSketching...

...Used the ZSketching feature in ZBrush to sketch in forms over my earlier armature (on the left) then created a polymesh from that and quickly and I mean very quickly started developing more detail.  This is probably as far as I will take this as it was more about learning how the tools worked and getting further familiar with the ZSketching capabilities.  I may try building a more economical and accurate series of forms over my armature later since this one was fairly haphazard and it would be cool to see how accurate I can get the base anatomy before I generate the polymesh...

Monday, June 7, 2010

Door Knocker Continues...

...Broke out the shape, added detailing to the edge and worked on defining the face further...

Friday, June 4, 2010

Face Doorknocker Speed Sculpt....

...One hour lunch sculpt, started with a flat plane in Zbrush...

ZSphere Human Armature...

Thursday, June 3, 2010

ZSphere Humanoid...

...time to get back to sculpting...

Bronze Skull...


...Skull digital sculpt started from a flat poly plane...

Tuesday, June 1, 2010